Namco Pac-Man

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Namco Pac-Man is an 8-bit arcade game system board that was first used by Namco in 1980; the second and third games to run on it, Rally-X and New Rally-X, were modified to support a larger color palette and scrolling. Three unauthorized Pac-Man sequels were later developed by Bally Midway, Namco's old US distributor, on this board between 1981 and 1983. In 1984, Namco released Pac-Land and ended its partnership with Bally Midway. In 1985, Namco developed and released Jump Shot (a basketball simulation) and Shoot the Bull (a darts game) on this board.

Specifications[edit]

List of Namco Pac-Man arcade games[edit]

References[edit]

  1. ^ a b c d e f Nick Montfort & Ian Bogost (2009), Racing the beam: the Atari Video computer system, MIT Press, p. 67, ISBN 978-0-262-01257-7, retrieved 2011-05-07
  2. ^ http://www.drolez.com/retro/
  3. ^ http://system16.com/hardware.php?id=514
  4. ^ https://github.com/mamedev/mame/tree/master/src/emu/sound/namco.c
  5. ^ a b c d e f g https://web.archive.org/web/20130104063950/http://mamedev.org/source/src/mame/drivers/rallyx.c.html
  6. ^ a b Nick Montfort & Ian Bogost (2009), Racing the beam: the Atari Video computer system, MIT Press, p. 68, ISBN 978-0-262-01257-7, retrieved 2011-05-07
  7. ^ a b http://www.lomont.org/Software/Games/PacMan/PacmanEmulation.pdf
  8. ^ a b c https://github.com/mamedev/mame/tree/master/src/mame/drivers/pacman.c
  9. ^ a b https://web.archive.org/web/20130104201358/http://mamedev.org/source/src/mame/video/pacman.c.html
  10. ^ http://aarongiles.com/mamemem/part3.html
  11. ^ Montfort, Nick; Bogost, Ian (2009-01-09). Racing the Beam: The Atari Video Computer System. ISBN 9780262261524.
  12. ^ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world, Prima, p. 143, ISBN 0-7615-3643-4, retrieved 2011-05-01, Despite the success of his game, Iwatani never received much attention. Rumors emerged that the unknown creator of Pac-Man had left the industry when he received only a $3500 bonus for creating the highest-grossing video game of all time.

External links[edit]